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Clash of Clans 5on5 Summer Final TH 13 Latin America

Aug 29, 2020 @ 7:30 pm

REQUIREMENTS:

  • Teams must have exactly 5 players
  • Players must enter their Clash of Clans Town Hall Level 13 game ID
  • Players must belong to a clan with a public war log
  • Teams must have at least 3 members with residence in one of the following countries:
    Argentina, Bahamas, Barbados, Belize, Bermuda, Bolivia, Brazil, Chile, Colombia, Costa Rica, Cuba, Dominican Republic, Ecuador, El Salvador, Guatemala, Haiti, Honduras, Jamaica, Mexico, Nicaragua, Panama, Paraguay, Peru, Port Rico, Saint Lucia, Saint Vincent And Grenadines, Suriname, Trinidad And Tobago, Uruguay, Venezuela
  • Players must be at least 13 years old
  • Must be whitelisted to participate in this tournament
  • Players must have a Town Hall level no higher than level 13 and no lower than level 13.

Quick Rules

Requirements :

  • All participants who are within the team must have their Town Hall at level 13
  • All teams must create or be within a clan level 1
  • All players must have their Clash of Clans account associated with their ESL profile

Tournament rules:

  • Tournament Format: Single elimination, best of one (Bo1).
  • Attack limit: Each player can only use one of their available attacks (Valid for all tournament phases.)
  • Team lineup: Only players who are on the team created on the ESL platform can participate in this competition.
  • War Invitations: The team on the left side of the match sheet has the right to host the game and send the invitation for Friendly 5v5 War to the opposing team.
    • In the event that a team to the right of the match sheet does not receive their invitation, they must send the invitation
    • In the event that the invitation is not accepted, the team to the right of the match sheet must submit a protest ticket
  • The use of any type of temporary or event troop is not allowed.

Preparation and time of war:

  • Preparation time : 15 minutes
  • War time: 30 minutes.
  • IF a team is not present or complete within the 15-minute waiting period, the victory by default will be given to the rival team present and complete, which must open a protest ticket about their departure to report the absence of their rival attaching the corresponding tests.
  • Each team is responsible for not starting another war , while trying to start a friendly war.
    • If the sending of the invite fails because the team is in another war, that team will automatically lose the game.
  • War restrictions are applied to all individual players, they are asked to ensure the availability of their players, otherwise they will not be able to participate in friendly wars.

War record:

  • Each team is responsible for configuring their war record in public mode, in this way the game can be closed automatically by the ESL system.

Reporting results:

  • Once the game is over, the result will be published automatically, the result must be reported only in the event of a tie.